Okay! We're back from the holidays (actually, we have been for some time) and we made a new year's resolution: NO SLACKING OFF!
Therefore, we must tell you this wuuuuuuuuunderful new news: We're releasing... CRAP!!!
That's right folks! A steamy pile of crap! However, just as George W. Bush has a story behind how his celing fan was melted in the hurricane...(well, not really)We have a story behind our crap.
The story is as follows: One day, I am on a friendly visit to Balubim in the uptown suburbs of Osghernia, a humble town of Mookin. I do not get to see my partner in crime very often, for I live in the country Mill Village of Gamyon. Getting to his house entails a lengthy trek through the Rastor Deserts, and gory battles with plated scorpions.
Anyway, back to the point: I arrive at his house, a friendly but haunted mansion on the outskirts of the town. There are Bingbat-shaped balloons everywhere. I greet my longtime friend, and we head to the musty attic and open up The Games Factory. I look through his long-deserted stocks of games.
"When did you have time to make all of this crap?!?!?" I questioned loudly.
"It just accumulated over the years..." he replied candidly. We began to look through the massive piles of crap. There, we found many forgotten, yet at the sime time LAME! We both searched through the hot loads of crap, and found many wonders, such classics as MegaMayhem Balloons, Snowtr, and ColorPlatforms! However, it's all still pointless crap!
Therefore, all of these fun, yet pointless games shall be released in a new, heart-rending collection... CRAP FROM THE VAULT!!!
Crap From the Vault will feature 4 different types of crap-packages: Green Crap (Platforming) Diarheaa (8-directions movement) Crap with Corn (Toys) Regular Crap (misc.) and Your Local Waste Plant (EVERYTHING!)
We are working on the games that need completing as of now, and we hope to have all of the sections posted and ready before the end of the month.
OGS will come out later, and the plans for it are pretty developed, and I'm just programming all of the objects before I begin level design.